<?xml version="1.0" encoding="windows-1251"?>
<menu>

  <confirm-close-game
    title="CONFIRM QUIT"
    text="ARE YOU SURE\nYOU WANT TO QUIT?"
  />
  <confirm-remove-player
    title="CONFIRM REMOVE"
    text="ARE YOU SURE YOU\nWANT TO REMOVE\nTHIS PLAYER?"
  />
  <confirm-remove-results
    title="CONFIRM CLEAR"
    text="ARE YOU SURE YOU\nWANT TO DELETE\nYOUR SCORES?"
  />
  <continue-saved-game
    title="CONTINUE GAME"
    text="WOULD YOU LIKE TO\nCONTINUE FROM YOUR\nLAST SAVED GAME?"
  />
  <game-break
    title="GAME MENU"
    text=""
  />
  <game-pause
    title="PAUSE"
    text="GAME PAUSED.\nCLICK TO CONTINUE."
  />
  <lose-life
    title="FOUL!"
    text=""
  />
  <mission-failed
    title="LEVEL FAILED"
    text=""
  />
  <select-gamemode
    title="SELECT GAME MODE"
    text=""
  />
  
  <buttons>
    <campaign>
      CAMPAIGN
    </campaign>
    <ok>
    OK
    </ok>
    <back>
    BACK
    </back>
    <cancel>
    CANCEL
    </cancel>
    <clear>
    CLEAR
    </clear>
    <credits>
    CREDITS
    </credits>
    <new_player>
    NEW
    </new_player>
    <remove_player>
    REMOVE
    </remove_player>
    <stats>
    STATS
    </stats>
    <start>
    START
    </start>
    <menu>
    MENU
    </menu>
    <continue>
    CONTINUE
    </continue>
    <options>
    OPTIONS
    </options>
    <quit_game>
    QUIT GAME
    </quit_game>
    <continue_saved>
    CONTINUE SAVED
    </continue_saved>
    <start_new>
    START NEW
    </start_new>
    <single>
    SINGLE
    </single>
    <try_again>
    TRY AGAIN
    </try_again>
    <quit_to_main_menu>
    QUIT TO MAIN MENU
    </quit_to_main_menu>
     
  </buttons>
  
  <best-results>
    <default>
      <player1>
        Jack o'Shore
      </player1>
      <player2>
        Jim Dandy
      </player2>
      <player3>
        Bai Li'yu
      </player3>
      <player4>
        Ma Nutian
      </player4>
      <player5>
        Meng Mu rong
      </player5>
      <player6>
        Bei Tiaosai
      </player6>
      <player7>
        Feng An Ling
      </player7>
      <player8>
        Wong Lee
      </player8>
      <player9>
        Kong Manshi
      </player9>
      <player10>
        Jack Horn
      </player10>
    </default>
  </best-results>
  
  <window_name>
    Dragon
  </window_name>
  <main>
    <welcome>
      Welcome, %name%
    </welcome>
  </main>

  <mission-complete>
    <game-stage-complete>
      Stage %stage% complete
    </game-stage-complete>
    <game-stage>
      Stage %stage%
    </game-stage>
  </mission-complete>
  
  <continue-saved-game>
    <stage>
      STAGE
    </stage>
    <score>
      SCORE
    </score>
  </continue-saved-game>
  
  <campaign>
    <your>
      Your:
    </your>
    <best>
      Best:
    </best>
  </campaign>
  
  <stats-screen>
    <statistics>
      Statistics
    </statistics>
    <type>
      TYPE
    </type>
    <your>
      YOUR
    </your>
    <best>
      BEST
    </best>
    <score>
      SCORE
    </score>
    <chains_number>
      CHAINS NUMBER
    </chains_number>
    <combos_number>
      COMBOS NUMBER
    </combos_number>
    <indirect_number>
      INDIRECT NUMBER
    </indirect_number>
    <sniper_number>
      SNIPER NUMBER
    </sniper_number>
    <coins_number>
      COINS NUMBER
    </coins_number>
    <words_number>
      WORDS NUMBER
    </words_number>
    <chain_max>
      CHAIN MAX
    </chain_max>
    <combo_max>
      COMBO MAX
    </combo_max>
    <indirect_max>
      INDIRECT MAX
    </indirect_max>
    <lifes_expend>
      LIFES EXPEND
    </lifes_expend>
    <time_expend>
      TIME EXPEND
    </time_expend>
  </stats-screen>
  
  <bonuses>
    <wild_ball>
      Wild Ball
    </wild_ball>
    <slowing>
      Slowing
    </slowing>
    <go_back>
      Go Back
    </go_back>
    <stop>
      Stop
    </stop>
    <bomb>
      Bomb
    </bomb>  
    <lightning>
      Lightning
    </lightning>
    <ColorBomb>
      ColorBomb
    </ColorBomb>
    <PullIn>
      PullIn
    </PullIn>
    <Intensifier>
      Intensifier
    </Intensifier>
    <Progress>
      Progress
    </Progress>
    <aiming_hit>
      Aiming Hit
    </aiming_hit>
    <SequenceAcceleration>
      Acceleration
    </SequenceAcceleration>
  </bonuses>
  
  <bonus_word>
    DRAGON
  </bonus_word>

  
  <points>
    <chain>
      Chain
    </chain>
    <combo>
      Combo
    </combo>
    <indirect>
      Indirect
    </indirect>
    <sniper_shot>
      Sniper Shot
    </sniper_shot>
    <high-speed>
      High Speed
    </high-speed>
  </points>
  
  <trophy-room>
    <medals>
      <prize_place0 exist="For first highscore place" not_exist="You must have first highscore place to gain this medal. Now %name% have first place" />
      <prize_place1 exist="For second highscore place" not_exist="You must have second highscore place to gain this medal. Now %name% have second place" />
      <prize_place2 exist="For third highscore place" not_exist="You must have third highscore place to gain this medal. Now %name% have third place" />
      <consume_red0 exist="For sequence consist of 6 red balls. Your record: %count% balls" not_exist="Get sequence consist of 6 red balls to gain this medal. Your record: %count% balls" />
      <consume_red1 exist="For sequence consist of 8 red balls. Your record: %count% balls" not_exist="Get sequence consist of 8 red balls to gain this medal. Your record: %count% balls" />
      <consume_red2 exist="For sequence consist of 10 red balls. Your record: %count% balls" not_exist="Get sequence consist of 10 red balls to gain this medal. Your record: %count% balls" />
      <consume_grey0 exist="For sequence consist of 4 grey balls. Your record: %count% balls" not_exist="Get sequence consist of 4 grey balls to gain this medal. Your record: %count% balls" />
      <consume_grey1 exist="For sequence consist of 6 grey balls. Your record: %count% balls" not_exist="Get sequence consist of 6 grey balls to gain this medal. Your record: %count% balls" />
      <consume_grey2 exist="For sequence consist of 8 grey balls. Your record: %count% balls" not_exist="Get sequence consist of 8 grey balls to gain this medal. Your record: %count% balls" />
      <consume_white0 exist="For sequence consist of 4 white balls. Your record: %count% balls" not_exist="Get sequence consist of 4 white balls to gain this medal. Your record: %count% balls" />
      <consume_white1 exist="For sequence consist of 6 white balls. Your record: %count% balls" not_exist="Get sequence consist of 6 white balls to gain this medal. Your record: %count% balls" />
      <consume_white2 exist="For sequence consist of 8 white balls. Your record: %count% balls" not_exist="Get sequence consist of 8 white balls to gain this medal. Your record: %count% balls" />
      <chain0 exist="For chain reaction x4. Your record: %count% " not_exist="Get chain reaction x4 to gain this medal. Your record: %count% " />
      <chain1 exist="For chain reaction x6. Your record: %count% " not_exist="Get chain reaction x6 to gain this medal. Your record: %count% " />
      <chain2 exist="For chain reaction x8. Your record: %count% " not_exist="Get chain reaction x8 to gain this medal. Your record: %count% " />
      <knock_dragon_red0 exist="For shoot out of Dragon 10 red balls. Your record: %count% balls" not_exist="Shoot out of Dragon 10 red balls. Your record: %count% balls" />
      <knock_dragon_red1 exist="For shoot out of Dragon 20 красных balls. Your record: %count% balls" not_exist="Shoot out of Dragon 20 red balls. Your record: %count% balls" />
      <knock_dragon_red2 exist="For shoot out of Dragon 40 красных balls. Your record: %count% balls" not_exist="Shoot out of Dragon 40 red balls. Your record: %count% balls" />
      <knock_dragon_grey0 exist="For shoot out of Dragon 10 grey balls. Your record: %count% balls" not_exist="Shoot out of Dragon 10 grey balls. Your record: %count% balls" />
      <knock_dragon_grey1 exist="For shoot out of Dragon 20 grey balls. Your record: %count% balls" not_exist="Shoot out of Dragon 20 grey balls. Your record: %count% balls" />
      <knock_dragon_grey2 exist="For shoot out of Dragon 40 grey balls. Your record: %count% balls" not_exist="Shoot out of Dragon 40 grey balls. Your record: %count% balls" />
      <knock_dragon_white0 exist="For shoot out of Dragon 10 white balls. Your record: %count% balls" not_exist="Shoot out of Dragon 10 white balls. Your record: %count% balls" />
      <knock_dragon_white1 exist="For shoot out of Dragon 20 white balls. Your record: %count% balls" not_exist="Shoot out of Dragon 20 white balls. Your record: %count% balls" />
      <knock_dragon_white2 exist="For shoot out of Dragon 40 white balls. Your record: %count% balls" not_exist="Shoot out of Dragon 40 white balls. Your record: %count% balls" />
      <sniper_shot_grey0 exist="For 5 ''Sniper shot'' in grey balls on one stage. Your record: %count% " not_exist="Get 5 ''Sniper shot'' in grey balls on one stage to gain this medal. Your record: %count% " />
      <sniper_shot_grey1 exist="For 10 ''Sniper shot'' in grey balls on one stage. Your record: %count% " not_exist="Get 10 ''Sniper shot'' in grey balls on one stage to gain this medal. Your record: %count% " />
      <sniper_shot_grey2 exist="For 20 ''Sniper shot'' in grey balls on one stage. Your record: %count% " not_exist="Get 20 ''Sniper shot'' in grey balls on one stage to gain this medal. Your record: %count% " />
      <sniper_shot_red0 exist="For 5 ''Sniper shot'' in red balls on one stage. Your record: %count% " not_exist="Get 5 ''Sniper shot'' in red balls on one stage to gain this medal. Your record: %count% " />
      <sniper_shot_red1 exist="For 10 ''Sniper shot'' in red balls on one stage. Your record: %count% " not_exist="Get 10 ''Sniper shot'' in red balls on one stage to gain this medal. Your record: %count% " />
      <sniper_shot_red2 exist="For 20 ''Sniper shot'' in red balls on one stage. Your record: %count% " not_exist="Get 20 ''Sniper shot'' in red balls on one stage to gain this medal. Your record: %count% " />
      <sniper_shot_white0 exist="For 5 ''Sniper shot'' in white balls on one stage. Your record: %count% " not_exist="Get 5 ''Sniper shot'' in white balls on one stage to gain this medal. Your record: %count% " />
      <sniper_shot_white1 exist="For 10 ''Sniper shot'' in white balls on one stage. Your record: %count% " not_exist="Get 10 ''Sniper shot'' in white balls on one stage to gain this medal. Your record: %count% " />
      <sniper_shot_white2 exist="For 20 ''Sniper shot'' in white balls on one stage. Your record: %count% " not_exist="Get 20 ''Sniper shot'' in white balls on one stage to gain this medal. Your record: %count% " />
      <indirect0 exist="For 10 ''Indirect'' on one stage. Your record: %count% " not_exist="Get 10 ''Indirect'' on one stage to gain this medal. Your record: %count% " />
      <indirect1 exist="For 15 ''Indirect'' on one stage. Your record: %count% " not_exist="Get 15 ''Indirect'' on one stage to gain this medal. Your record: %count% " />
      <indirect2 exist="For 30 ''Indirect'' on one stage. Your record: %count% " not_exist="Get 30 ''Indirect'' on one stage to gain this medal. Your record: %count% " />
      <combo0 exist="For 10 nice shot in a row. Your record: %count% " not_exist="Get 10 nice shot in a row to gain this medal. Your record: %count% " />
      <combo1 exist="For 25 nice shot in a row. Your record: %count% " not_exist="Get 25 nice shot in a row to gain this medal. Your record: %count% " />
      <combo2 exist="For 50 nice shot in a row. Your record: %count% " not_exist="Get 50 nice shot in a row to gain this medal. Your record: %count% " />
      <jewels0 exist="For catch 25 any jewels on one stage. Your record: %count% " not_exist="Catch 25 any jewels on one stage to gain this medal. Your record: %count% " />
      <jewels1 exist="For catch 50 any jewels on one stage. Your record: %count% " not_exist="Catch 50 any jewels on one stage to gain this medal. Your record: %count% " />
      <jewels2 exist="For catch 100 any jewels on one stage. Your record: %count% " not_exist="Catch 100 any jewels on one stage to gain this medal. Your record: %count% " />
      <dragons_destroying_sublevel0 exist="For destroy 4 Dragons on one stage. Your record: %count% Dragons" not_exist="Destroy 4 Dragons in a row on one stage to gain this medal. Your record: %count% Dragons" />
      <dragons_destroying_sublevel1 exist="For destroy 5 Dragons on one stage. Your record: %count% Dragons" not_exist="Destroy 5 Dragons in a row on one stage to gain this medal. Your record: %count% Dragons" />
      <dragons_destroying_sublevel2 exist="For destroy 6 Dragons on one stage. Your record: %count% Dragons" not_exist="Destroy 6 Dragons in a row on one stage to gain this medal. Your record: %count% Dragons" />
      <dragons_destroying_global0 exist="For destroy 10 Dragons in a row. Your record: %count% Dragons" not_exist="Destroy 10 Dragons in a row on one to gain this medal. Your record: %count% Dragons" />
      <dragons_destroying_global1 exist="For destroy 15 Dragons in a row. Your record: %count% Dragons" not_exist="Destroy 15 Dragons in a row on one to gain this medal. Your record: %count% Dragons" />
      <dragons_destroying_global2 exist="For destroy 25 Dragons in a row. Your record: %count% Dragons" not_exist="Destroy 25 Dragons in a row on one to gain this medal. Your record: %count% Dragons" />
      <dragons_back_home0 exist="For back Dragon home 4 time on a stage. Your record: %count%" not_exist="Back away Dragon while it hide in start-pagoda. Repeat it 4 time on a stage. Your record: %count%" />
      <dragons_back_home1 exist="For back Dragon home 8 time on a stage. Your record: %count%" not_exist="Back away Dragon while it hide in start-pagoda. Repeat it 8 time on a stage. Your record: %count%" />
      <dragons_back_home2 exist="For back Dragon home 12 time on a stage. Your record: %count%" not_exist="Back away Dragon while it hide in start-pagoda. Repeat it 12 time on a stage. Your record: %count%" />
      <play_time0 exist="For uninterrupted playing during 30 min. Your record time: %time% min. Your current playtime: %curtime% min." not_exist="Play this game uninterrupted during 30 min. to gain this medal. Your record time: %time% min. Your current playtime: %curtime% min." />
      <play_time1 exist="For uninterrupted playing during 60 min. Your record time: %time% min. Your current playtime: %curtime% min." not_exist="Play this game uninterrupted during 60 min. to gain this medal. Your record time: %time% min. Your current playtime: %curtime% min." />
      <play_time2 exist="For uninterrupted playing during 120 min. Your record time: %time% min. Your current playtime: %curtime% min." not_exist="Play this game uninterrupted during 120 min. to gain this medal. Your record time: %time% min. Your current playtime: %curtime% min." />
      <completing_sublevels0 exist="For complete 3 stages in a row without lost life. Your record: %count% stages" not_exist="Complete 3 stages in a row without lost life to gain this medal. Your record: %count% stages" />
      <completing_sublevels1 exist="For complete 6 stages in a row without lost life. Your record: %count% stages" not_exist="Complete 6 stages in a row without lost life to gain this medal. Your record: %count% stages" />
      <completing_sublevels2 exist="For complete 10 stages in a row without lost life. Your record: %count% stages" not_exist="Complete 10 stages in a row without lost life to gain this medal. Your record: %count% stages" />
      <catching_bonuses0 exist="For catch 25 bonuses in a row. Your record: %count% bonuses" not_exist="Catch 25 bonuses in a row to gain this medal. Your record: %count% bonuses" />
      <catching_bonuses1 exist="For catch 50 bonuses in a row. Your record: %count% bonuses" not_exist="Catch 50 bonuses in a row to gain this medal. Your record: %count% bonuses" />
      <catching_bonuses2 exist="For catch 100 bonuses in a row. Your record: %count% bonuses" not_exist="Catch 100 bonuses in a row to gain this medal. Your record: %count% bonuses" />
      <quick_complete_sublevels0 exist="For complete 10 stages less 2 min. You completed %count% stages" not_exist="Complete 10 stages each less 2 min. to gain this medal. You completed %count% stages" />
      <quick_complete_sublevels1 exist="For complete 22 stages less 3 min. You completed %count% stages" not_exist="Complete 22 stages each less 2 min. to gain this medal. You completed %count% stages" />
      <quick_complete_sublevels2 exist="For complete 44 stages less 4 min. You completed %count% stages" not_exist="Complete 44 stages each less 2 min. to gain this medal. You completed %count% stages" />
      <game_complete0 exist="For Game complete" not_exist="Complete Game to gain this medal." />
      <game_complete_without_continues0 exist="For Game complete without ''continues''" not_exist="Complete Game without ''continues'' to gain this medal." />
      <game_complete_without_lost_life0 exist="For Game complete without lost life" not_exist="Complete Game without lost life to gain this medal." />
      
    </medals>
  </trophy-room>

  
  <game>
    <interface>
      <stage>
        Stage %stage%
      </stage>
      <lives>
        Lives
      </lives>
    </interface>
  </game>
  
</menu>
