<?xml version="1.0" encoding="windows-1251"?>
<root>
  <app
    dt="0.01"
    lang="ru"/>
  <ball
    radius="12.5"
    speed_correction_dir="5"
    speed_turning="0.04"/>
  <ball_free
    angular_velocity="3.141593"
    connection_speed="300"
    consume_when_collide="true"/>
  <bonus_name
    dh="-30"
    dtime="2"/>
  <bonus_speed
    time_go_back="10"
    time_slowing="10"
    time_stop="10"/>
  <bonus_word
    points_for_word="5000"/>
  <bonuses
    bonusfall_radius="12"
    bonusfall_speed0="80"
    bonusfall_speed_inc="50"
    gravitation="200"
    high_speed_bonus_increment="20"
    increment_points_for_jewel="1000"
    jewels_quantity="3"
    points_for_coin="250"
    points_for_jewel="1000"
    points_for_letter="1000"
    progress_increment="10"
    sequence_acceleration_speed="100"
    speed_rotation="6.283185"
    time_pull_in="30"/>
  <campaign_screen
    draw_level_dynamic_shine="false"/>
  <data
    music_playlist="Data/Music/playlist.txt"
    path="Data/"
    stats_file="./saves/stats.dat"/>
  <debug
    color_in_2_colors="0"
    draw_bonus_name="0"
    draw_control_rect="0"
    draw_medal_name="0"
    draw_medals_stats="0"
    draw_stats="0"
    draw_ways="0"
    open_all_levels="0"
    open_single_mode="0"
    show_all_medals="0"
    start_level="0"
    start_sublevel="0"
    usual_start="true"/>
  <dragon
    connect_path="47"
    head_offset="2"
    speed_rotation="0.04"
    tail_offset="2"/>
  <effect_head_and_tail_destroing
    num_stars0="5"
    num_stars1="8"
    speed_dispersion="0.4"
    speed_star0="25"
    speed_star1="30"
    time_star0="0.4666667"
    time_star1="0.2333333"/>
  <effect_medal
    num_stars="10"
    speed_dispersion="0.4"
    speed_star="200"
    time_star="0.7"/>
  <game
    delay_after_roll_in_last="1.5"
    length_for_delete_ball_when_roll_in_back="100"
    num_balls_entry="2"
    num_lifes="3"/>
  <level_complete_effect
    explosions_interval_path="30"
    explosions_interval_time="0.015"
    num_stars0="45"
    num_stars1="180"
    points_for_path="2"
    speed_dispersion="0.4"
    speed_star0="200"
    speed_star1="520"
    time_after_last_explosion="1.0"
    time_star0="0.7"
    time_star1="0.5"
    time_usual_star="0.5"/>
  <levels
    dir="data/levels-xml"
    sublevels_graphics_settings_dir="data/levels-xml/GraphicsSettings"/>
  <lift_system
    door_height="7"
    door_speed="5"
    lift_speed="100"/>
  <loading_screen
    close_auto="true"/>
  <music
    volume="100"/>
  <platform
    ball_shift="-20"
    ball_speed="624"
    height="31"
    time_ball="0.3"
    width="117"/>
  <profiles
    last_logged="Oleg"/>
  <render
    bonusfall_shadow_offset0_x="1"
    bonusfall_shadow_offset0_y="1"
    bonusfall_shadow_offset1_x="21"
    bonusfall_shadow_offset1_y="21"
    bonusfall_shadow_speed="21"
    dragon_head_offset="0"
    dragon_head_time_animation="1"
    dragon_tail_offset="-24"
    dragon_tail_time_animation="1"
    platform_ball0_x="27"
    platform_ball0_y="10"
    platform_ball1_x="78"
    platform_ball1_y="10"/>
  <saves
    autosave="saves/autosave"
    results-manager-path="saves/results.bin"/>
  <screen
    acceleration_3d="1"
    custom_cursors="1"
    full_screen="1"
    lx="800"
    ly="600"/>
  <sequence
    accel_go_back_increment="-100"
    impulse_consume="23"
    size_small_seq="2"
    slowing_at_end__k="1.1"
    slowing_at_end__path_to_finish="400"
    slowing_at_end__speed_min="1"
    speed_after_connect_increment="-7.8"
    speed_after_connect_min="-23"
    speed_for_sound_rolling="78"
    speed_max_go_back_increment="78"/>
  <sound
    volume="50"/>
  <special_balls
    radius_aiming_hit="78"
    radius_aiming_hit_intensive="156"
    radius_explosion="78"
    radius_explosion_intensive="156"
    width_lightning="39"
    width_lightning_intensive="78"/>
  <speed
    k_friction="100"/>
</root>
