<?xml version="1.0" encoding="windows-1251" ?>
<root>

  <logo show_time="2.0" phase_time="2.0" />

  <snowfall max_flakes="250" flakes_at_once="20" flakes_delay="0.5">
    <snowflake play_time="1.0f" loop="true" additive="false" />
  </snowfall>

  <cell_stroker>
    <star play_time="1.0" loop="false" additive="true" />
  </cell_stroker>
  
  <frog bonus_count="5" jump_time="3.0" arrive_time="10.0f" />

  <load_resources_screen>
    <roll position="230; 490" />
    <progress position="327; 531" />
  </load_resources_screen>  

  <how_to_screen dimensions="702; 580">
    <chain_anim position="40; 66" dimensions="194; 158" play_time="2.5" loop="true" additive="false" />
    <bonus_1 position="496; 88" dimensions="14; 14" play_time="1.0" loop="true" additive="false" />
    <bonus_2 position="537; 152" dimensions="13; 13" play_time="1.0" loop="true" additive="false" />
    <jewel_0 position="309; 94" dimensions="25; 25" play_time="1.0" loop="true" additive="false" />
    <jewel_1 position="371; 94" dimensions="25; 25" play_time="1.0" loop="true" additive="false" />
    <jewel_2 position="340; 94" dimensions="25; 27" play_time="1.0" loop="true" additive="false" />
    <up_chain position="494; 62" dimensions="129; 72" />
    <down_chain position="494; 147" dimensions="129; 72" />
    <ok position="609; 523" dimensions="38; 26">
      <sound path="sounds/buttons/simple_button_%state%.ogg" />
    </ok>
    <do_not_show position="31; 527" dimensions="352; 20">
      <sound path="sounds/buttons/simple_button_%state%.ogg" />
    </do_not_show>
  </how_to_screen>

  <global_map dimensions="800; 600">
    <levels>
      <current play_time="1.25" loop="true" additive="true" />
      <leader play_time="1.0" loop="true" additive="false" scale="0.5" />
      <level_1 offset="6; 0" position="298; 38" dimensions="59; 48" />
      <level_2 offset="7; 0" position="367; 101" dimensions="59; 48" />
      <level_3 offset="0; 0" position="478; 60" dimensions="48; 53" />
      <level_4 offset="0; 0" position="562; 44" dimensions="48; 53" />
      <level_5 offset="-6; -3" position="623; 138" dimensions="41; 46" />
      <level_6 offset="-5; -3" position="577; 208" dimensions="41; 46" />
      <level_7 offset="13; -2" position="476; 167" dimensions="67; 48" />
      <level_8 offset="13; -2" position="423; 260" dimensions="67; 48" />
      <level_9 offset="-5; -3" position="391; 198" dimensions="41; 46" />
      <level_10 offset="10; -2" position="255; 206" dimensions="67; 48" />
      <level_11 offset="5; 0" position="184; 248" dimensions="59; 50" />
      <level_12 offset="5; 0" position="92; 256" dimensions="59; 50" />
      <level_13 offset="18; 13" position="5; 342" dimensions="76; 66" />
      <level_14 offset="19; -2" position="115; 351" dimensions="78; 48" />
      <level_15 offset="13; 8" position="51; 423" dimensions="69; 63" />
      <level_16 offset="13; 12" position="126; 496" dimensions="70; 68" />
      <level_17 offset="7; 3" position="200; 407" dimensions="58; 57" />
      <level_18 offset="11; 2" position="255; 316" dimensions="66; 59" />
      <level_19 offset="7; 4" position="380; 338" dimensions="62; 60" />
      <level_20 offset="12; -3" position="319; 414" dimensions="68; 45" />
      <level_21 offset="13; -3" position="244; 493" dimensions="70; 44" />
      <level_22 offset="6; 0" position="378; 525" dimensions="59; 51" />
      <level_23 offset="18; 11" position="473; 423" dimensions="80; 63" />
      <level_24 offset="18; 9" position="559; 510" dimensions="77; 63" />
      <level_25 offset="13; 6" position="606; 416" dimensions="68; 62" />
      <level_26 offset="5; -4" position="501; 340" dimensions="58; 45" />
      <level_27 offset="15; 4" position="612; 292" dimensions="72; 60" />
      <level_28 offset="12; 3" position="686; 227" dimensions="68; 59" />
      <level_29 offset="0; 0" position="716; 355" dimensions="52; 52" />
      <level_30 offset="7; 7" position="698; 463" dimensions="59; 63" />
    </levels>
    <next position="453; 555" dimensions="121; 47" />
    <exit position="234; 555" dimensions="121; 47" />
    <tooltip>
      <border left="2" top="2" right="2" bottom="2" />
      <padding left="2" top="2" right="2" bottom="2" />
      <text color="0; 0; 0" />
    </tooltip>
  </global_map>
  
  <alert dimensions="539; 313">
    <ok position="251; 195" dimensions="38; 26">
      <sound path="sounds/buttons/simple_button_%state%.ogg" />
    </ok>
    <text color="0; 0; 0" position="0; 75" dimensions="453; 39" />
  </alert>

  <main_menu position="0; 0" dimensions="800; 600">
    <publisher_logo position="32; 430" dimensions="117; 98" url="" />
    <developer_logo position="8; 536" dimensions="166; 56" url="" />
    <trophy_room position="94; 281" dimensions="81; 38">
      <sound path="sounds/buttons/simple_button_%state%.ogg" />
    </trophy_room>
    <level_info position="438; 168" dimensions="156; 59" orientation="-0.27" color="114; 81; 46" />
    <adventure position="431; 158" dimensions="132; 54">
      <sound path="sounds/buttons/simple_button_%state%.ogg" />
    </adventure>
    <puzzle position="400; 230" dimensions="141; 55">
      <sound path="sounds/buttons/simple_button_%state%.ogg" />
    </puzzle>
    <survival position="385; 297" dimensions="123; 52">
      <sound path="sounds/buttons/simple_button_%state%.ogg" />
    </survival>
    <options position="595; 199" dimensions="123; 52">
      <sound path="sounds/buttons/simple_button_%state%.ogg" />
    </options>
    <high_scores position="576; 280" dimensions="123; 52">
      <sound path="sounds/buttons/simple_button_%state%.ogg" />
    </high_scores>
    <exit position="574; 355" dimensions="69; 38">
      <sound path="sounds/buttons/simple_button_%state%.ogg" />
    </exit>
    <change_user position="281; 539" on_select_scale="0.98">
      <sound path="sounds/buttons/simple_button_%state%.ogg" />
      <normal color="150; 150; 90" />
      <active color="150; 150; 90; 150" />
      <disabled color="192; 192; 192" />
    </change_user>
    <new_or_continue_game dimensions="313; 234">
      <new_game position="75; 47" dimensions="164; 31">
        <sound path="sounds/buttons/simple_button_%state%.ogg" />
      </new_game>
      <continue position="80; 90" dimensions="164; 31">
        <sound path="sounds/buttons/simple_button_%state%.ogg" />
      </continue>
      <single_level position="76; 127" dimensions="172; 35">
        <sound path="sounds/buttons/simple_button_%state%.ogg" />
      </single_level>
    </new_or_continue_game>
    <new_or_continue_puzzle dimensions="633; 178">
      <text position="45; 39" dimensions="800; 39" color="0; 0; 0" />
      <new_game position="55; 90" dimensions="164; 31">
        <sound path="sounds/buttons/simple_button_%state%.ogg" />
      </new_game>
      <continue position="400; 90" dimensions="164; 31">
        <sound path="sounds/buttons/simple_button_%state%.ogg" />
      </continue>
    </new_or_continue_puzzle>
  </main_menu>
  
  <menu_exit dimensions="539; 195">
    <text position="30; 39" color="0; 0; 0" />
    <exit position="68; 102" dimensions="88; 30" />
    <logoff position="229; 90" dimensions="87; 48" />
    <cancel position="391; 102" dimensions="102; 26" />
  </menu_exit>
  
  <options dimensions="339; 408">
    <ok position="63; 340" dimensions="38; 26">
      <sound path="sounds/buttons/simple_button_%state%.ogg" />
    </ok>
    <cancel position="191; 340" dimensions="102; 26">
      <sound path="sounds/buttons/simple_button_%state%.ogg" />
    </cancel>
    <fullscreen position="227; 176" dimensions="49; 20">
      <sound path="sounds/buttons/simple_button_%state%.ogg" />
    </fullscreen>
    <acceleration position="227; 210" dimensions="49; 20">
      <sound path="sounds/buttons/simple_button_%state%.ogg" />
    </acceleration>
    <custom_cursor position="227; 257" dimensions="49; 20">
      <sound path="sounds/buttons/simple_button_%state%.ogg" />
    </custom_cursor>
    <do_not_show_how_to_screen position="227; 305" dimensions="49; 20">
      <sound path="sounds/buttons/simple_button_%state%.ogg" />
    </do_not_show_how_to_screen>
    
    <music_volume position="35; 78" dimensions="270; 39" />
    <sound_volume position="35; 125" dimensions="270; 39" />
  </options>
  
  <change_user position="232; 108" dimensions="337; 384">
    <new_user position="116; 199" dimensions="95; 26">
      <sound path="sounds/buttons/simple_button_%state%.ogg" />
    </new_user>
    <delete position="107; 240" dimensions="111; 31">
      <sound path="sounds/buttons/simple_button_%state%.ogg" />
    </delete>
    <ok position="145; 280" dimensions="38; 26">
      <sound path="sounds/buttons/simple_button_%state%.ogg" />
    </ok>
    <list_box position="42; 67" dimensions="250; 122">
      <background color="0; 0; 0; 0" />
      <border color="0; 0; 0; 0" />
      <text color="0; 0; 0" />
      <hilite color="105; 14; 142;" />
      <select color="70; 70; 70; 150" />
      <select_text color="0; 0; 0" />
      <scrollbar dimensions="16; 122">
        <thumb dimensions="16; 16" />
      </scrollbar>
    </list_box>
  </change_user>
  
  <new_user position="130; 211" dimensions="539; 178">
    <ok position="105; 121" dimensions="38; 26">
      <sound path="sounds/buttons/simple_button_%state%.ogg" />
    </ok>
    <cancel position="344; 121" dimensions="102; 26">
      <sound path="sounds/buttons/simple_button_%state%.ogg" />
    </cancel>
    <edit position="69; 56" dimensions="418; 52">
      <background color="0; 0; 0; 0" />
      <border color="0; 0; 0; 0" />
      <text color="0; 0; 0" />
      <hilite color="0; 0; 0; 150" />
      <hilite_text color="255; 255; 255" />
    </edit>
  </new_user>
  
  <user_info dimensions="469; 469">
    <common color="0; 0; 0" />
    <name position="50; 78" />
    <level position="50; 102" />
    <campaign_record position="50; 125" />
    <survival_record position="50; 148" />
    <largest_chain position="50; 172" />
    <points_at_once position="50; 195" />
    <submit_speed_x3 position="50; 219" />
    <submit_speed_x4 position="50; 242" />
    <submit_speed_x5 position="50; 266" />
    <skills>
      <s1 position="39; 273" />
      <s2 position="102; 273" />
      <s3 position="164; 273" />
      <s4 position="227; 273" />
      <s5 position="39; 336" />
      <s6 position="102; 336" />
      <s7 position="164; 336" />
      <s8 position="227; 336" />
    </skills>
    <ok position="221; 391" dimensions="38; 26" />
  </user_info>
  
  <game position="0; 0" dimensions="800; 600">
    <board position="0; 0" dimensions="800; 600">
      <cell dimensions="41; 41" offset="41; 41">
        <links>
          <link_up offset="15; -15"/>
          <link_down offset="15; 40"/>
          <link_left_up offset="-10; -5"/>
          <link_left_down offset="-10; 25"/>
          <link_right_up offset="40; 5"/>
          <link_right_down offset="40; 25"/>
        </links>
        <bonuses>
          <freeze>
            <animation offset="26; 0" dimensions="16; 16" play_time="1.0" loop="true" additive="false" />
            <effect offset="-30; -30" dimensions="59; 59" play_time="1.0" loop="false" additive="true" />
          </freeze>
          <x2>
            <animation offset="3; 3" dimensions="13; 13" play_time="1.0" loop="true" additive="false" />
            <effect offset="-20; -20" dimensions="59; 59" play_time="1.0" loop="false" additive="true" />
          </x2>
          <sota>
            <animation offset="3; 1" dimensions="14; 14" play_time="1.0" loop="true" additive="false" />
            <effect offset="-20; -20" dimensions="59; 59" play_time="1.0" loop="false" additive="true" />
          </sota>
          <bomb>
            <animation offset="3; 1" dimensions="14; 14" play_time="1.0" loop="true" additive="false" />
            <effect offset="-20; -20" dimensions="59; 59" play_time="1.0" loop="false" additive="true" />
          </bomb>
          <jewel_0>
            <animation scale="0.5" offset="3; 3" dimensions="13; 13" play_time="1.0" loop="true" additive="false" />
            <effect offset="-20; -20" dimensions="59; 59" play_time="1.0" loop="false" additive="true" />
          </jewel_0>
          <jewel_1>
            <animation scale="0.5" offset="3; 3" dimensions="13; 13" play_time="1.0" loop="true" additive="false" />
            <effect offset="-20; -20" dimensions="59; 59" play_time="1.0" loop="false" additive="true" />
          </jewel_1>
          <jewel_2>
            <animation scale="0.5" offset="3; 3" dimensions="13; 13" play_time="1.0" loop="true" additive="false" />
            <effect offset="-20; -20" dimensions="59; 59" play_time="1.0" loop="false" additive="true" />
          </jewel_2>
          <frog>
            <animation scale="0.75" offset="3; 3" play_time="1.0" loop="true" additive="false" />
            <effect offset="-20; -20" dimensions="59; 59" play_time="1.0" loop="false" additive="true" />
          </frog>
        </bonuses>
        <cell_dropper>
          <start_effect dimensions="51; 52" offset="-10; -5" play_time="1.0" loop="false" additive="true" />
          <hit_effect dimensions="51; 52" offset="-15; -15" play_time="0.5" loop="false" additive="true" />
        </cell_dropper>
        <jewel_dropper>
          <track_star play_time="1.0" loop="false" additive="false" />
          <shoot_jewel count="20" speed_1="100.0" speed_2="400.0" play_time="1.0" loop="false" additive="true" />
          <track_shoot_jewel_0 play_time="1.0" loop="false" additive="true" />
          <track_shoot_jewel_1 play_time="1.0" loop="false" additive="true" />
          <track_shoot_jewel_2 play_time="1.0" loop="false" additive="true" />
        </jewel_dropper>
        <hint offset="0; 0" play_time="1.0" additive="true" />
      </cell>
    </board>
    <time position="676; 289" dimensions="125; 434">
      <watches position="0; 16" dimensions="125; 406"/>
      <time position="31; 0" />
      <freeze_time position="31; 78" />
      <sand_up position="30; 53" dimensions="52; 85" />
      <failing_sand position="47; 137" dimensions="16; 109" play_time="1.0f" loop="true" additive="true" />
      <sand_down position="25; 148" loop="false" additive="false" />
      <freeze position="0; 0" dimensions="125; 406">
        <phase_1 delay="0.1" />
        <phase_2 delay="0.1" />
        <phase_3 delay="0.1" />
        <phase_4 delay="0.1" />
      </freeze>
      <stars position="-23; -23" dimensions="203; 406">
        <star_1 position="17; 59" dimensions="50; 50" play_time="1.0" loop="false" additive="true" />
        <star_2 position="91; 97" dimensions="50; 50" play_time="1.0" loop="false" additive="true" />
        <star_3 position="56; 11" dimensions="50; 50" play_time="1.0" loop="false" additive="true" />
        <star_4 position="38; 116" dimensions="50; 50" play_time="1.0" loop="false" additive="true" />
        <star_5 position="66; 98" dimensions="50; 50" play_time="1.0" loop="false" additive="true" />
        <star_6 position="66; 150" dimensions="50; 50" play_time="1.0" loop="false" additive="true" />
        <star_7 position="30; 182" dimensions="50; 50" play_time="1.0" loop="false" additive="true" />
        <star_8 position="15; 256" dimensions="50; 50" play_time="1.0" loop="false" additive="true" />
        <star_9 position="78; 259" dimensions="50; 50" play_time="1.0" loop="false" additive="true" />
      </stars>
      <puzzle_roll position="670; 160" dimensions="117; 100">
        <roll position="0; 0" />
        <time position="20; 35" />
      </puzzle_roll>
    </time>
    <stat position="8; 117" dimensions="117; 469">
      <tooltip>
        <border left="2" top="2" right="2" bottom="2" />
        <padding left="2" top="2" right="2" bottom="2" />
        <text color="0; 0; 0; 255" />
      </tooltip>
      <background position="0; 78" />
      <progress offset="27; 73" />
      <effect play_time="0.75" additive="true" loop="false" speed="300"/>
      <run_star play_time="1.5" additive="true" loop="false" speed="300"/>
      <roll position="0; 0" />
    </stat>
    <submit position="195; 533" dimensions="80; 21">
      <sound path="sounds/buttons/submit_%state%.ogg" />
    </submit>
    <shuffle position="513; 530" dimensions="109; 21">
      <sound path="sounds/buttons/shuffle_%state%.ogg" />
    </shuffle>
    <restart position="531; 517" dimensions="70; 37">
      <sound path="sounds/buttons/shuffle_%state%.ogg" />
    </restart>
    <exit position="688; -5" dimensions="82; 34">
      <sound path="sounds/buttons/game_exit_%state%.ogg" />
    </exit>
    <user_info position="730; 51" on_select_scale="0.95">
      <puzzle_pos position="730; 86" />
      <roll position="656; 43" />
      <sound path="sounds/buttons/game_exit_%state%.ogg" />
      <normal color="200; 50; 50" />
      <active color="150; 100; 100" />
      <disabled color="192; 192; 192" />
    </user_info>
    <exit_dialog position="127; 211" dimensions="313; 313">
      <continue position="81; 59" dimensions="164; 31" />
      <options position="79; 120" dimensions="164; 31" />
      <exit position="115; 188" dimensions="88; 30" />
    </exit_dialog>
    <tutorial>
      <baloon>
        <border left="7" top="7" right="33" bottom="23" />
        <padding left="2" top="2" right="2" bottom="18" />
        <text color="0; 0; 0; 255" />
        <level_1>
          <step_1 position="85; 185" dimensions="398; 0" />
          <step_2 position="65; 470" dimensions="156; 0" />
          <step_3 position="125; 125" dimensions="234; 0" />
          <step_4 position="75; 165" dimensions="219; 0" />
          <step_5 position="165; 170" dimensions="234; 0" />
          <step_6 position="0; 0" dimensions="0; 0" />
          <step_7 position="508; 160" dimensions="234; 0" />
        </level_1>
      </baloon>
    </tutorial>
    <pause dimensions="234; 156" />
    <medals position="0; 0" dimensions="800; 600">
      <start_effect speed="3000.0" scale="10.0" />
      <star speed="25.0" play_time="3.0" loop="false" additive="true" />
      <in_game position="0; 0" scale="1.0" />
      <in_menu position="0; 0" scale="1.0" />
      <tooltip>
        <border left="2" top="2" right="2" bottom="2" />
        <padding left="2" top="2" right="2" bottom="2" />
        <text color="0; 0; 0; 255" />
      </tooltip>
      <accuracy>
        <level_0 dimensions="50; 51" play_time="1.0" loop="true" additive="false" />
        <level_1 dimensions="54; 53" play_time="1.0" loop="true" additive="false" />
        <level_2 dimensions="55; 55" play_time="1.0" loop="true" additive="false" />
      </accuracy>
      <chain_len>
        <level_0 dimensions="43; 50" play_time="1.0" loop="true" additive="false" />
        <level_1 dimensions="48; 52" play_time="1.0" loop="true" additive="false" />
        <level_2 dimensions="45; 50" play_time="1.0" loop="true" additive="false" />
      </chain_len>
      <speed>
        <level_0 dimensions="27; 51" play_time="1.0" loop="true" additive="false" />
        <level_1 dimensions="27; 51" play_time="1.0" loop="true" additive="false" />
        <level_2 dimensions="27; 51" play_time="1.0" loop="true" additive="false" />
      </speed>
      <no_shuffle>
        <level_0 dimensions="31; 31" play_time="1.0" loop="true" additive="false" />
        <level_1 dimensions="31; 31" play_time="1.0" loop="true" additive="false" />
        <level_2 dimensions="31; 31" play_time="1.0" loop="true" additive="false" />
      </no_shuffle>
      <half_level_time>
        <level_0 dimensions="31; 31" play_time="1.0" loop="true" additive="false" />
        <level_1 dimensions="31; 31" play_time="1.0" loop="true" additive="false" />
        <level_2 dimensions="31; 31" play_time="1.0" loop="true" additive="false" />
      </half_level_time>
      <high_score_place>
        <level_0 dimensions="23; 51" play_time="1.0" loop="true" additive="false" />
        <level_1 dimensions="23; 46" play_time="1.0" loop="true" additive="false" />
        <level_2 dimensions="22; 47" play_time="1.0" loop="true" additive="false" />
      </high_score_place>
      <puzzle_high_score_place>
        <level_0 dimensions="31; 31" play_time="1.0" loop="true" additive="false" />
        <level_1 dimensions="31; 31" play_time="1.0" loop="true" additive="false" />
        <level_2 dimensions="31; 31" play_time="1.0" loop="true" additive="false" />
      </puzzle_high_score_place>
      <survival_high_score_place>
        <level_0 dimensions="31; 31" play_time="1.0" loop="true" additive="false" />
        <level_1 dimensions="31; 31" play_time="1.0" loop="true" additive="false" />
        <level_2 dimensions="31; 31" play_time="1.0" loop="true" additive="false" />
      </survival_high_score_place>
      <level_record>
        <level_0 dimensions="34; 43" play_time="1.0" loop="true" additive="false" />
      </level_record>
      <adventure_complete>
        <level_0 dimensions="31; 31" play_time="1.0" loop="true" additive="false" />
      </adventure_complete>
      <puzzle_complete>
        <level_0 dimensions="31; 31" play_time="1.0" loop="true" additive="false" />
      </puzzle_complete>
      <survival_points>
        <level_0 dimensions="47; 31" play_time="1.0" loop="true" additive="false" />
        <level_1 dimensions="47; 31" play_time="1.0" loop="true" additive="false" />
        <level_2 dimensions="47; 31" play_time="1.0" loop="true" additive="false" />
      </survival_points>
      <adventure_points>
        <level_0 dimensions="55; 31" play_time="1.0" loop="true" additive="false" />
        <level_1 dimensions="55; 31" play_time="1.0" loop="true" additive="false" />
        <level_2 dimensions="55; 31" play_time="1.0" loop="true" additive="false" />
      </adventure_points>
      <points_at_once>
        <level_0 dimensions="78; 31" play_time="1.0" loop="true" additive="false" />
        <level_1 dimensions="78; 31" play_time="1.0" loop="true" additive="false" />
        <level_2 dimensions="78; 31" play_time="1.0" loop="true" additive="false" />
      </points_at_once>
      <freeze_master>
        <level_0 dimensions="31; 31" play_time="1.0" loop="true" additive="false" />
        <level_1 dimensions="31; 31" play_time="1.0" loop="true" additive="false" />
        <level_2 dimensions="31; 31" play_time="1.0" loop="true" additive="false" />
      </freeze_master>
      <use_number_1>
        <level_0 dimensions="41; 41" play_time="1.0" loop="true" additive="false" />
        <level_1 dimensions="41; 41" play_time="1.0" loop="true" additive="false" />
        <level_2 dimensions="41; 41" play_time="1.0" loop="true" additive="false" />
      </use_number_1>
      <use_number_2>
        <level_0 dimensions="41; 41" play_time="1.0" loop="true" additive="false" />
        <level_1 dimensions="41; 41" play_time="1.0" loop="true" additive="false" />
        <level_2 dimensions="41; 41" play_time="1.0" loop="true" additive="false" />
      </use_number_2>
      <use_number_3>
        <level_0 dimensions="41; 41" play_time="1.0" loop="true" additive="false" />
        <level_1 dimensions="41; 41" play_time="1.0" loop="true" additive="false" />
        <level_2 dimensions="41; 41" play_time="1.0" loop="true" additive="false" />
      </use_number_3>
      <use_number_4>
        <level_0 dimensions="41; 41" play_time="1.0" loop="true" additive="false" />
        <level_1 dimensions="41; 41" play_time="1.0" loop="true" additive="false" />
        <level_2 dimensions="41; 41" play_time="1.0" loop="true" additive="false" />
      </use_number_4>
      <use_number_5>
        <level_0 dimensions="41; 41" play_time="1.0" loop="true" additive="false" />
        <level_1 dimensions="41; 41" play_time="1.0" loop="true" additive="false" />
        <level_2 dimensions="41; 41" play_time="1.0" loop="true" additive="false" />
      </use_number_5>
      <use_number_6>
        <level_0 dimensions="41; 41" play_time="1.0" loop="true" additive="false" />
        <level_1 dimensions="41; 41" play_time="1.0" loop="true" additive="false" />
        <level_2 dimensions="41; 41" play_time="1.0" loop="true" additive="false" />
      </use_number_6>
      <use_number_7>
        <level_0 dimensions="41; 41" play_time="1.0" loop="true" additive="false" />
        <level_1 dimensions="41; 41" play_time="1.0" loop="true" additive="false" />
        <level_2 dimensions="41; 41" play_time="1.0" loop="true" additive="false" />
      </use_number_7>
      <use_number_8>
        <level_0 dimensions="41; 41" play_time="1.0" loop="true" additive="false" />
        <level_1 dimensions="41; 41" play_time="1.0" loop="true" additive="false" />
        <level_2 dimensions="41; 41" play_time="1.0" loop="true" additive="false" />
      </use_number_8>
      <use_number_9>
        <level_0 dimensions="41; 41" play_time="1.0" loop="true" additive="false" />
        <level_1 dimensions="41; 41" play_time="1.0" loop="true" additive="false" />
        <level_2 dimensions="41; 41" play_time="1.0" loop="true" additive="false" />
      </use_number_9>
      <catch_jewel_0>
        <level_0 dimensions="41; 41" play_time="1.0" loop="true" additive="false" />
        <level_1 dimensions="41; 41" play_time="1.0" loop="true" additive="false" />
        <level_2 dimensions="41; 41" play_time="1.0" loop="true" additive="false" />
      </catch_jewel_0>
      <catch_jewel_1>
        <level_0 dimensions="41; 41" play_time="1.0" loop="true" additive="false" />
        <level_1 dimensions="41; 41" play_time="1.0" loop="true" additive="false" />
        <level_2 dimensions="41; 41" play_time="1.0" loop="true" additive="false" />
      </catch_jewel_1>
      <catch_jewel_2>
        <level_0 dimensions="37; 41" play_time="1.0" loop="true" additive="false" />
        <level_1 dimensions="37; 41" play_time="1.0" loop="true" additive="false" />
        <level_2 dimensions="37; 41" play_time="1.0" loop="true" additive="false" />
      </catch_jewel_2>
    </medals>
    <rpg_levels_ctrl position="656; 16" dimensions="152; 293" offset="40; 80" color="0; 0; 0" />
    <lives position="680; 320" dimensions="105; 20" puzzle_pos_x="680" puzzle_pos_y="258" />
  </game>
  
  <level_complete_info position="0; 0" dimensions="800; 600">
    <control position="130; 30" dimensions="539; 539" delay="0.35" blink_delay="0.20">
      <ok position="248; 469" dimensions="38; 26">
        <sound path="sounds/buttons/simple_button_%state%.ogg" />
      </ok>
      <text color="71; 36; 8" />
      <header position="168; 70" />
      <survival_header position="172; 70" />
      <points position="70; 102" />
      <time_bonus position="70; 133" />
      <submit_speed_x3 position="70; 164" />
      <submit_speed_x4 position="70; 195" />
      <submit_speed_x5 position="70; 227" />
      <jewels position="70; 258" />
      <total position="70; 328" />
      <time position="70; 359" />
      <points_points position="450; 102" />
      <time_bonus_points position="450; 133" />
      <submit_speed_x3_pts position="450; 164" />
      <submit_speed_x4_pts position="450; 195" />
      <submit_speed_x5_pts position="450; 227" />
      <jewels_pts position="450; 258" />
      <total_points position="450; 328" />
      <time_value position="450; 359" />
      <separator position="65; 301" dimensions="390; 2" />
      <level_record>
        <new_record position="94; 391" color="50; 50; 150" />
        <old_record position="94; 422" color="71; 36; 8; 150" />
        <old_record_pts position="211; 430" />
        <old_record_time position="211; 453"/>
      </level_record>
    </control>
  </level_complete_info>
  
  <puzzle_level_complete_info dimensions="539; 234">
    <control dimensions="539; 234">
      <ok position="248; 180" dimensions="38; 26">
        <sound path="sounds/buttons/simple_button_%state%.ogg" />
      </ok>
      <header position="135; 23" color="0; 0; 0" />
      <time position="125; 74" color="0; 0; 0" />
      <record position="125; 117" color="0; 0; 0; 150" />
      <new_record position="185; 105" color="0; 0; 100" />
      <old_record position="50; 141" color="0; 0; 0; 150" />
    </control>
  </puzzle_level_complete_info>
  
  <highscore position="0; 0" dimensions="800; 600">
    <board position="231; 46" dimensions="337; 508">
      <line position="39; 74" offset="0; 33" />
      <points offset="258; 0" />
      <text color="0; 0; 0; 170" />
      <selection color="105; 14; 142" />
      <out_line position="39; 418" />
      <ok position="149; 434" dimensions="38; 26">
        <sound path="sounds/buttons/simple_button_%state%.ogg" />
      </ok>
    </board>
    <all_mode dimensions="267; 508">
      <pos>
        <line position="23; 74" offset="0; 33" />
        <points offset="227; 0" />
        <out_line position="23; 418" />
        <header position="0; 39" />
      </pos>
      <campaign position="0; 46">
        <header position="0; 39" color="0; 0; 0" />
      </campaign>
      <puzzle position="267; 46">
        <header position="0; 39" color="0; 0; 0" />
      </puzzle>
      <survival position="534; 46">
        <header position="0; 39" color="0; 0; 0" />
      </survival>
    </all_mode>
    <ok position="380; 555" dimensions="38; 26">
      <sound path="sounds/buttons/simple_button_%state%.ogg" />
    </ok>
  </highscore>
  
  <bonus>
    <tooltip>
      <border left="2" top="2" right="2" bottom="2" />
      <padding left="2" top="2" right="2" bottom="2" />
      <text color="0; 0; 0; 255" />
    </tooltip>
  </bonus>
  
  <rpg_levels>
    <tooltip>
      <border left="2" top="2" right="2" bottom="2" />
      <padding left="2" top="2" right="2" bottom="2" />
      <text color="0; 0; 0; 255" />
    </tooltip>
    <chain>
      <l3>
        <n1 position="4; 17" scale="0.55" />
        <n2 position="19; 5" scale="0.55" />
        <n3 position="20; 22" scale="0.65" />
      </l3>
      <l4>
        <n1 position="4; 21" scale="0.55" />
        <n2 position="8; 4" scale="0.55" />
        <n3 position="24; 9" scale="0.55" />
        <n4 position="20; 24" scale="0.65" />
      </l4>
    </chain>
    <use_number position="4; 4" scale="0.7" />
    
    <!--
      Samples
    <level_1>
      <task_1 type="chain_len" len="4" count="3" />
      <task_2 type="chain" chain="2; 2; 1; 5" count="2" />
      <task_3 type="chain" chain="?; ?; 5" count="2" />
      <task_4 type="use_cell" count="20" />
      <task_5 type="use_number" number="1" count="20" />
      <task_6 type="catch_jewel" name="jewel_0" count="3" />
      <task_7 type="catch_jewel" name="jewel_1" count="3" />
      <task_8 type="catch_jewel" name="jewel_2" count="3" />
    </level_1>
    -->
    
    <level_1>
      <task_1 type="use_number" number="2" count="10" />
      <task_2 type="use_number" number="4" count="10" />
    </level_1>
    <level_2>
      <task_1 type="use_number" number="6" count="10" />
      <task_2 type="chain" chain="?; ?; 8" count="10" />
      <task_3 type="catch_jewel" name="jewel_0" count="3" />
    </level_2>
    <level_3>
      <task_1 type="use_number" number="4" count="20" />
      <task_2 type="catch_jewel" name="jewel_0" count="3" />
    </level_3>
    <level_4>
      <task_1 type="use_number" number="1" count="20" />
      <task_2 type="use_number" number="2" count="20" />
      <task_3 type="catch_jewel" name="jewel_0" count="5" />
    </level_4>
    <level_5>
      <task_1 type="use_cell" count="75" />
      <task_2 type="chain_len" len="4" count="10" />
      <task_3 type="catch_jewel" name="jewel_0" count="5" />
    </level_5>
    <level_6>
      <task_1 type="use_cell" count="75" />
      <task_2 type="chain_len" len="5" count="5" />
      <task_3 type="chain_len" len="6" count="1" />
      <task_4 type="catch_jewel" name="jewel_0" count="5" />
    </level_6>
    <level_7>
      <task_1 type="use_number" number="7" count="30" />
      <task_2 type="use_number" number="5" count="30" />
      <task_3 type="chain_len" len="4" count="20" />
      <task_4 type="catch_jewel" name="jewel_0" count="7" />
    </level_7>
    <level_8>
      <task_1 type="chain" chain="?; ?; 9" count="10" />
      <task_2 type="chain" chain="?; ?; ?; 9" count="10" />
      <task_3_ type="chain" chain="?; ?; ?; ?; 9" count="5" />
      <task_3 type="catch_jewel" name="jewel_0" count="10" />
    </level_8>
    <level_9>
      <task_1 type="use_cell" count="100" />
      <task_2 type="catch_jewel" name="jewel_0" count="10" />
      <task_3 type="catch_jewel" name="jewel_1" count="3" />
      <task_4 type="catch_jewel" name="jewel_2" count="1" />
    </level_9>
    <level_10>
      <task_1 type="use_cell" count="125" />
      <task_2 type="catch_jewel" name="jewel_0" count="12" />
      <task_3 type="catch_jewel" name="jewel_1" count="3" />
      <task_4 type="catch_jewel" name="jewel_2" count="1" />
    </level_10>
    <level_11>
      <task_1 type="use_cell" count="125" />
      <task_2 type="catch_jewel" name="jewel_0" count="15" />
      <task_3 type="catch_jewel" name="jewel_1" count="5" />
      <task_4 type="catch_jewel" name="jewel_2" count="1" />
    </level_11>
    <level_12>
      <task_1 type="use_cell" count="125" />
      <task_2 type="catch_jewel" name="jewel_0" count="15" />
      <task_3 type="catch_jewel" name="jewel_1" count="5" />
      <task_4 type="catch_jewel" name="jewel_2" count="1" />
    </level_12>
    <level_13>
      <task_1 type="use_cell" count="150" />
      <task_2 type="catch_jewel" name="jewel_0" count="15" />
      <task_3 type="catch_jewel" name="jewel_1" count="5" />
      <task_4 type="catch_jewel" name="jewel_2" count="1" />
    </level_13>
    <level_14>
      <task_1 type="use_cell" count="150" />
      <task_2 type="catch_jewel" name="jewel_0" count="15" />
      <task_3 type="catch_jewel" name="jewel_1" count="5" />
      <task_4 type="catch_jewel" name="jewel_2" count="1" />
    </level_14>
    <level_15>
      <task_1 type="use_cell" count="150" />
      <task_2 type="catch_jewel" name="jewel_0" count="15" />
      <task_3 type="catch_jewel" name="jewel_1" count="5" />
      <task_4 type="catch_jewel" name="jewel_2" count="1" />
    </level_15>
    <level_16>
      <task_1 type="use_cell" count="175" />
      <task_2 type="catch_jewel" name="jewel_0" count="15" />
      <task_3 type="catch_jewel" name="jewel_1" count="5" />
      <task_4 type="catch_jewel" name="jewel_2" count="1" />
    </level_16>
    <level_17>
      <task_1 type="use_cell" count="175" />
      <task_2 type="catch_jewel" name="jewel_0" count="15" />
      <task_3 type="catch_jewel" name="jewel_1" count="5" />
      <task_4 type="catch_jewel" name="jewel_2" count="1" />
    </level_17>
    <level_18>
      <task_1 type="use_cell" count="175" />
      <task_2 type="catch_jewel" name="jewel_0" count="15" />
      <task_3 type="catch_jewel" name="jewel_1" count="5" />
      <task_4 type="catch_jewel" name="jewel_2" count="1" />
    </level_18>
    <level_19>
      <task_1 type="use_cell" count="200" />
      <task_2 type="catch_jewel" name="jewel_0" count="15" />
      <task_3 type="catch_jewel" name="jewel_1" count="5" />
      <task_4 type="catch_jewel" name="jewel_2" count="1" />
    </level_19>
    <level_20>
      <task_1 type="use_cell" count="200" />
      <task_2 type="catch_jewel" name="jewel_0" count="15" />
      <task_3 type="catch_jewel" name="jewel_1" count="5" />
      <task_4 type="catch_jewel" name="jewel_2" count="1" />
    </level_20>
    <level_21>
      <task_1 type="use_cell" count="200" />
      <task_2 type="catch_jewel" name="jewel_0" count="15" />
      <task_3 type="catch_jewel" name="jewel_1" count="5" />
      <task_4 type="catch_jewel" name="jewel_2" count="1" />
    </level_21>
    <level_22>
      <task_1 type="use_cell" count="225" />
      <task_2 type="catch_jewel" name="jewel_0" count="15" />
      <task_3 type="catch_jewel" name="jewel_1" count="5" />
      <task_4 type="catch_jewel" name="jewel_2" count="1" />
    </level_22>
    <level_23>
      <task_1 type="use_cell" count="225" />
      <task_2 type="catch_jewel" name="jewel_0" count="15" />
      <task_3 type="catch_jewel" name="jewel_1" count="5" />
      <task_4 type="catch_jewel" name="jewel_2" count="1" />
    </level_23>
    <level_24>
      <task_1 type="use_cell" count="225" />
      <task_2 type="catch_jewel" name="jewel_0" count="15" />
      <task_3 type="catch_jewel" name="jewel_1" count="5" />
      <task_4 type="catch_jewel" name="jewel_2" count="1" />
    </level_24>
  </rpg_levels>
  
  <skills>
    <sudden_bonus_arrive>
      <b1 name="freeze"     level_1="35" level_2="25" level_3="20" />
      <b2 name="x2"         level_1="35" level_2="25" level_3="20" />
      <b3 name="sota"       level_1="35" level_2="25" level_3="20" />
      <b4 name="bomb"       level_1="35" level_2="25" level_3="20" />
      <b5 name="all_jewel"  level_1="35" level_2="25" level_3="20" />
    </sudden_bonus_arrive>
    <start_bonuses>
      <b1 name="freeze"     level_1="1" level_2="2" level_3="3" />
      <b2 name="x2"         level_1="1" level_2="2" level_3="3" />
      <b3 name="sota"       level_1="1" level_2="2" level_3="3" />
      <b4 name="bomb"       level_1="1" level_2="2" level_3="3" />
      <b5 name="all_jewel"  level_1="1" level_2="2" level_3="3" />
    </start_bonuses>
    <more_freeze_time level_1="1.5" level_2="2.0" level_3="2.5" />
    <points_k level_1="1.1" level_2="1.2" level_3="1.3" />
    <add_time level_1="10" level_2="20" level_3="30" />
    <low_price_shuffle level_1="5" level_2="7" level_3="10" />
    <life level_1="500" level_2="1000" level_3="1500" />
  </skills>
  
  <skill_up dimensions="469; 469">
    <tooltip>
      <border left="2" top="2" right="2" bottom="2" />
      <padding left="2" top="2" right="2" bottom="2" />
      <text color="0; 0; 0; 255" />
    </tooltip>
    <info color="0; 0; 0" dimensions="330; 39" />
    <ok position="216; 391" dimensions="38; 26" />
    <skills>
      <count_4>
        <p1 position="38; 78" />
        <p2 position="38; 156" />
        <p3 position="38; 234" />
        <p4 position="38; 313" />
      </count_4>
      <count_3>
        <p1 position="38; 117" />
        <p2 position="38; 195" />
        <p3 position="38; 273" />
      </count_3>
      <count_2>
        <p1 position="38; 156" />
        <p2 position="38; 234" />
      </count_2>
      <count_1>
        <p1 position="38; 195" />
      </count_1>
    </skills>
  </skill_up>
  
  <trophy_room dimensions="800; 600">
    <tooltip>
      <border left="2" top="2" right="2" bottom="2" />
      <padding left="2" top="2" right="2" bottom="2" />
      <text color="0; 0; 0; 255" />
    </tooltip>
    <back position="86; 555" dimensions="121; 47">
      <sound path="sounds/buttons/simple_button_%state%.ogg" />
    </back>    
    <medals>
      <speed_0 position="580; 48" dimensions="27; 59" />
      <speed_1 position="652; 46" dimensions="34; 59" />
      <speed_2 position="723; 47" dimensions="36; 59" />
      
      <accuracy_0 position="570; 105" dimensions="48; 59" />
      <accuracy_1 position="643; 106" dimensions="48; 59" />
      <accuracy_2 position="716; 107" dimensions="50; 59" />
      
      <chain_len_0 position="573; 166" dimensions="43; 59" />
      <chain_len_1 position="645; 165" dimensions="48; 59" />
      <chain_len_2 position="720; 166" dimensions="43; 59" />
      
      <points_at_once_0 position="566; 229" dimensions="60; 55" />
      <points_at_once_1 position="635; 229" dimensions="60; 55" />
      <points_at_once_2 position="705; 230" dimensions="60; 55" />
      
      <freeze_master_0 position="564; 290" dimensions="61; 55" />
      <freeze_master_1 position="635; 291" dimensions="61; 55" />
      <freeze_master_2 position="711; 289" dimensions="61; 55" />
      
      <catch_jewel_0_0 position="568; 352" dimensions="59; 55" />
      <catch_jewel_0_1 position="639; 354" dimensions="59; 55" />
      <catch_jewel_0_2 position="708; 350" dimensions="59; 55" />
      
      <catch_jewel_1_0 position="569; 410" dimensions="59; 55" />
      <catch_jewel_1_1 position="638; 413" dimensions="59; 55" />
      <catch_jewel_1_2 position="708; 411" dimensions="59; 55" />
      
      <catch_jewel_2_0 position="571; 468" dimensions="59; 55" />
      <catch_jewel_2_1 position="641; 472" dimensions="59; 55" />
      <catch_jewel_2_2 position="709; 471" dimensions="59; 55" />
      
      <use_number_1_0 position="38; 152" dimensions="58; 45" />
      <use_number_1_1 position="99; 152" dimensions="59; 45" />
      <use_number_1_2 position="159; 152" dimensions="59; 45" />
      
      <use_number_2_0 position="38; 195" dimensions="59; 45" />
      <use_number_2_1 position="99; 195" dimensions="59; 45" />
      <use_number_2_2 position="159; 195" dimensions="59; 45" />
      
      <use_number_3_0 position="38; 238" dimensions="59; 45" />
      <use_number_3_1 position="99; 238" dimensions="59; 45" />
      <use_number_3_2 position="159; 238" dimensions="59; 45" />
      
      <use_number_4_0 position="38; 281" dimensions="59; 45" />
      <use_number_4_1 position="99; 281" dimensions="59; 45" />
      <use_number_4_2 position="159; 281" dimensions="59; 45" />
      
      <use_number_5_0 position="38; 324" dimensions="59; 45" />
      <use_number_5_1 position="99; 324" dimensions="59; 45" />
      <use_number_5_2 position="159; 324" dimensions="59; 45" />
      
      <use_number_6_0 position="38; 367" dimensions="59; 45" />
      <use_number_6_1 position="99; 367" dimensions="59; 45" />
      <use_number_6_2 position="159; 367" dimensions="59; 45" />
      
      <use_number_7_0 position="38; 410" dimensions="59; 45" />
      <use_number_7_1 position="99; 410" dimensions="59; 45" />
      <use_number_7_2 position="159; 410" dimensions="59; 45" />
      
      <use_number_8_0 position="38; 453" dimensions="59; 45" />
      <use_number_8_1 position="99; 453" dimensions="59; 45" />
      <use_number_8_2 position="159; 453" dimensions="59; 45" />
      
      <use_number_9_0 position="38; 496" dimensions="59; 45" />
      <use_number_9_1 position="99; 496" dimensions="59; 45" />
      <use_number_9_2 position="159; 496" dimensions="58; 45" />
      
      <no_shuffle_0 position="289; 207" dimensions="63; 52" />
      <no_shuffle_1 position="363; 206" dimensions="63; 52" />
      <no_shuffle_2 position="435; 206" dimensions="63; 52" />
      
      <half_level_time_0 position="289; 268" dimensions="66; 52" />
      <half_level_time_1 position="362; 266" dimensions="66; 52" />
      <half_level_time_2 position="433; 266" dimensions="66; 52" />
      
      <adventure_points_0 position="289; 327" dimensions="63; 54" />
      <adventure_points_1 position="363; 327" dimensions="63; 54" />
      <adventure_points_2 position="436; 326" dimensions="63; 54" />
      
      <adventure_complete_0 position="298; 391" dimensions="85; 88" />
      
      <puzzle_complete_0 position="408; 391" dimensions="84; 90" />
      
      <survival_points_0 position="259; 498" dimensions="70; 86" />
      <survival_points_1 position="362; 497" dimensions="70; 86" />
      <survival_points_2 position="463; 497" dimensions="70; 86" />
      
      <adventure_high_score_0 position="438; 11" dimensions="61; 52" />
      <adventure_high_score_1 position="365; 11" dimensions="61; 52" />
      <adventure_high_score_2 position="291; 9" dimensions="61; 52" />
      
      <survival_high_score_0 position="438; 134" dimensions="59; 48" />
      <survival_high_score_1 position="366; 134" dimensions="59; 48" />
      <survival_high_score_2 position="291; 134" dimensions="59; 48" />
      
      <puzzle_high_score_0 position="438; 72" dimensions="61; 51" />
      <puzzle_high_score_1 position="364; 71" dimensions="61; 51" />
      <puzzle_high_score_2 position="291; 70" dimensions="61; 51" />
      
    </medals>
  </trophy_room>
  
  <default_scores>
    <adventure>
      <p1 name="Diego" points="40000" />
      <p2 name="Gonzales" points="37000" />
      <p3 name="Henry" points="35000" />
      <p4 name="Porkey" points="30000" />
      <p5 name="Markus" points="27000" />
      <p6 name="Persey" points="25000" />
      <p7 name="Kim" points="20000" />
      <p8 name="Honey" points="15000" />
      <p9 name="Ruby" points="10000" />
      <p10 name="Barbara" points="5000" />
    </adventure>
    <puzzle>
      <p1 name="Porkey" points="30000" />
      <p2 name="Ruby" points="35000" />
      <p3 name="Henry" points="37000" />
      <p4 name="Diego" points="40000" />
      <p5 name="Tom" points="42000" />
      <p6 name="Persey" points="45000" />
      <p7 name="Kim" points="47000" />
      <p8 name="Honey" points="50000" />
      <p9 name="Gonzales" points="55000" />
      <p10 name="Markus" points="60000" />
    </puzzle>
    <survival>
      <p1 name="Markus" points="3000" />
      <p2 name="Gonzales" points="2700" />
      <p3 name="Henry" points="2500" />
      <p4 name="Tom" points="2000" />
      <p5 name="Diego" points="1800" />
      <p6 name="Persey" points="1500" />
      <p7 name="Barbara" points="1200" />
      <p8 name="Honey" points="1000" />
      <p9 name="Ruby" points="800" />
      <p10 name="Porkey" points="600" />
    </survival>
  </default_scores>
  
</root>
